Jokers play an extremely important role in Balatro, and there 150 of them in total. While players will have access to a majority of those Jokers straightaway, there are many that are unlocked upon fulfilling certain requirements. This guide is here to provide details on those requirements, and it will help players unlock every Joker card in Balatro.

As has already been suggested, the first 105 Jokers are available upon starting Balatro, and their unlock requirements have been noted as "N/A" in the table that is below. Those Jokers will not appear in the Collection menu until they have been purchased in an unseeded run, though, and fans of deckbuilding video games may want to use this guide to reference their effects before that occurs.

Related
Balatro: What Does the Blank Voucher Do?

Players who are trying to decide if they should buy Blank Vouchers in Balatro can find details on what this mysterious card does here.

Balatro: All Jokers

Prior to providing a complete list of all the Jokers in Balatro, it is worth noting that players can view the unlock requirements for nearly all of them by visiting the Jokers section of the Collection menu. For the uninitiated, that menu is accessed from the main menu, and it is a great way for roguelite fans to quickly view a lot of important information.

balatro all jokers

There are five Jokers with unlock requirements that are not clarified by the Collection menu, though, and those are Balatro's legendary Jokers. Fans of indie video games who are primarily interested in learning how to unlock those Jokers are advised to scroll to the last five entries in the following table.

Name

Rarity

Effect

How to Unlock

Joker

Common

+4 Mult

N/A

Greedy Joker

Common

Played cards with Diamond suit give +4 Mult when scored.

N/A

Lusty Joker

Common

Played cards with Heart suit give +4 Mult when scored.

N/A

Wrathful Joker

Common

Played cards with Spade suit give +4 Mult when scored.

N/A

Gluttonous Joker

Common

Played cards with Club suit give +4 Mult when scored.

N/A

Jolly Joker

Common

+8 Mult if played hand contains a Pair.

N/A

Zany Joker

Common

+8 Mult if played hand contains a Three of a Kind.

N/A

Mad Joker

Common

+20 Mult if played hand contains a Four of a Kind.

N/A

Crazy Joker

Common

+12 Mult if played hand contains a Straight.

N/A

Droll Joker

Common

+10 Mult if played hand contains a Flush.

N/A

Sly Joker

Common

+50 Chips if played hand contains a Pair.

N/A

Willy Joker

Common

+100 Chips if played hand contains a Three of a Kind.

N/A

Clever Joker

Common

+150 Chips if played hand contains a Four of a Kind.

N/A

Devious Joker

Common

+100 Chips if played hand contains a Straight.

N/A

Crafty Joker

Common

+80 Chips if played hand contains a Flush.

N/A

Half Joker

Common

+20 Mult if played hand contains 3 or fewer cards.

N/A

Joker Stencil

Uncommon

x1 Mult for each empty Joker slot.

N/A

Four Fingers

Uncommon

All Flushes and Straights can be made with 4 cards.

N/A

Mime

Uncommon

Retriggers the effects of all 'held in hand' cards that are currently in your hand.

N/A

Credit Card

Common

Go up to -$20 in debt.

N/A

Ceremonial Dagger

Uncommon

When Blind is selected, destroy Joker to the right and permanently add double its sell value to this Mult.

N/A

Banner

Common

+40 Chips for each remaining discard.

N/A

Mystic Summit

Common

+15 Mult when 0 discards remaining.

N/A

Marble Joker

Uncommon

When Blind is selected, add one Stone card to the deck.

N/A

Loyalty Card

Uncommon

x4 Mult every 6 hands played.

N/A

8 Ball

Common

Creates a Planet card if the poker hand contains at least two 8s.

N/A

Misprint

Common

+0-23 Mult.

N/A

Dusk

Uncommon

Retrigger all played cards in final hand of round.

N/A

Raised Fist

Common

Adds double the rank of lowest card held in hand to Mult.

N/A

Chaos the Clown

Common

1 free Reroll per shop.

N/A

Fibonacci

Uncommon

Each played Ace, 2, 3, 5, or 8 gives +8 Mult when scored.

N/A

Steel Joker

Uncommon

Gains 0.25x Mult for each Steel Card in your full deck. Starts at x1 Mult.

N/A

Scary Face

Common

Played face cards give +30 Chips when scored.

N/A

Abstract Joker

Common

+3 Mult for each Joker card.

N/A

Delayed Gratification

Common

Earn $2 per discard if no discards are used by end of the round.

N/A

Hack

Uncommon

Retriggers each 2, 3, 4, and 5 card in a played poker hand.

N/A

Pareidolia

Uncommon

All cards are considered face cards.

N/A

Gros Michel

Common

+15 Mult. 1 in 4 chance this card is destroyed at end of round.

N/A

Even Steven

Common

Played cards with even rank give +4 Mult when scored.

N/A

Odd Todd

Common

Played cards with odd rank give +30 Chips when scored.

N/A

Scholar

Common

Played Aces give +20 Chips and +2 Mult when scored.

N/A

Business Card

Common

Played face cards have a 1 in 2 chance to give $2 when scored.

N/A

Supernova

Common

Adds the number of times poker hand has been played to Mult.

N/A

Ride the Bus

Common

+1 Mult per consecutive hand played without a scoring face card.

N/A

Space Joker

Uncommon

1 in 5 chance to upgrade level of played poker hand.

N/A

Egg

Common

Gain $3 of sell value at the end of round.

N/A

Burglar

Uncommon

When Blind is selected, gain +3 Hands and lose all discards.

N/A

Blackboard

Uncommon

x3 Mult if all cards held in hand are Spades or Clubs.

N/A

Runner

Uncommon

Gains +10 Chips if played hand contains a Straight.

N/A

Ice Cream

Common

+100 Chips. -5 Chips for every hand played.

N/A

DNA

Rare

If first hand of round has only 1 card, add a permanent copy to deck and draw it to hand.

N/A

Splash

Common

Every played card counts in scoring.

N/A

Blue Joker

Common

+2 Chips for each remaining card in your deck.

N/A

Sixth Sense

Rare

If first hand of round is a single 6, destroy it and create a Spectral card.

N/A

Constellation

Uncommon

Gains x0.1 Mult per Planet card used this run.

N/A

Hiker

Uncommon

Every played card permanently gains +4 chips when scored.

N/A

Faceless Joker

Common

Earn $5 if 3 or more face cards are discarded at the same time.

N/A

Green Joker

Common

+1 Mult per hand played. -1 Mult per discard.

N/A

Superposition

Common

Creates a Tarot card if poker hand contains an Ace and a Straight.

N/A

To Do List

Common

Earn $5 if poker hand is a X. X changes every payout.

N/A

Cavendish

Common

x3 Mult. 1 in 1,000 chance this card is destroyed at the end of round.

N/A

Card Sharp

Uncommon

x3 Mult if played poker hand has already been played this round.

N/A

Red Card

Common

Gain +3 Mult when any Booster Pack is skipped.

N/A

Madness

Uncommon

Gain 0.5x Mult and destroy a random Joker every time a Blind is selected. Start at x1 Mult.

N/A

Square Joker

Uncommon

Gains +4 Chips if played hand has exactly 4 cards.

N/A

Seance

Rare

If you play a Straight Flush, get a random Spectral card.

N/A

Riff-raff

Common

When Blind is selected, create 2 Common Jokers.

N/A

Vampire

Uncommon

Gains x0.2 Mult per Enhanced card played. Removes card Enhancement.

N/A

Shortcut

Uncommon

Straights can be made with gaps of 1 rank.

N/A

Hologram

Uncommon

Gains x0.25 Mult per playing card added to your deck. Start at x1 Mult.

N/A

Vagabond

Uncommon

Create a Tarot card if hand is played with $3 or less.

N/A

Baron

Rare

Each King held in hand gives x1.5 Mult.

N/A

Cloud 9

Uncommon

Earn $1 for each 9 in your full deck at end of round.

N/A

Rocket

Uncommon

Earn $1 at the end of round. Gains $2 when Boss Blind is defeated.

N/A

Obelisk

Rare

x0.2 Mult per consecutive hand played without playing your most played poker hand. Start at x1 Mult.

N/A

Midas Mask

Uncommon

All face cards become Gold cards when played.

N/A

Luchador

Uncommon

Sell this card to disable the current Boss Blind.

N/A

Photograph

Common

First played face card gives x2 Mult when scored.

N/A

Gift Card

Uncommon

Adds $1 to the sell value of every Joker and Consumable card at the end of round.

N/A

Turtle Bean

Uncommon

+5 hand size. Reduced by 1 each round.

N/A

Erosion

Uncommon

+4 Mult for every card less than 52 in your complete deck.

N/A

Reserved Parking

Uncommon

Each face card held in hand has a 1 in 2 chance to give $1.

N/A

Mail-In Rebate

Common

Earn $3 for each disarded X. X changes every round.

N/A

To The Moon

Uncommon

Earn an extra $1 of interest for every $5 you have at the end of round.

N/A

Hallucination

Common

1 in 2 chance to create a Tarot card when any Booster Pack is opened.

N/A

Fortune Teller

Common

+1 Mult per Tarot card used this run.

N/A

Juggler

Common

+1 hand size.

N/A

Drunkard

Common

+1 discard.

N/A

Stone Joker

Uncommon

Gains +25 Chips for each Stone Card in your full deck.

N/A

Golden Joker

Common

Earn $4 at end of round.

N/A

Lucky Cat

Uncommon

Gains x0.2 Mult each time a Lucky card successfully triggers. Start at x1 Mult.

N/A

Baseball Card

Rare

Uncommon Jokers each give x1.5 Mult.

N/A

Bull

Uncommon

+2 Chips for each dollar you have.

N/A

Diet Cola

Uncommon

Sell to create a free Double Tag.

N/A

Trading Card

Uncommon

If first discard of round has only 1 card, destroy it and earn $3.

N/A

Flash Card

Uncommon

Gains +2 Mult every time you reroll the shop.

N/A

Popcorn

Common

+20 Mult. -4 Mult every round.

N/A

Spare Trousers

Uncommon

Gains +2 Mult if a scoring hand contains Two Pair.

N/A

Ancient Joker

Rare

Each played card with X suit gives x1.5 Mult when scored. X changes at end of round.

N/A

Ramen

Uncommon

x2 Mult. Loses x0.01 Mult for every card discarded.

N/A

Walkie Talkie

Common

Each played 10 or 4 gives +10 Chips and +4 Mult when scored.

N/A

Seltzer

Uncommon

Retrigger all cards played for the next 10 hands.

N/A

Castle

Uncommon

Gains +3 chips per discarded X suit card. X changes every round.

N/A

Smiley Face

Common

Played face cards give +4 Mult when scored.

N/A

Campfire

Rare

Gains x0.5 Mult for each card sold. Resets when Boss Blind is defeated. Start x1 Mult.

N/A

Golden Ticket

Common

Played Gold cards earn $3 when scored.

Play a 5 card hand that contains only Gold cards.

Mr. Bones

Uncommon

Prevents Death if chips scored are at least 25% of required chips. Self destructs.

Lose 5 runs.

Acrobat

Uncommon

x3 Mult on the final hand of round.

Play 200 hands.

Sock and Buskin

Uncommon

Retriggers all face cards.

Play 300 face cards.

Swashbuckler

Common

Adds the sell value of all owned Jokers left of this card to Mult.

Sell 20 Jokers.

Troubadour

Uncommon

+2 hand size. -1 Hands per round.

Win 5 consecutive rounds by playing only a single hand in each.

Certificate

Uncommon

When round begins, add a random playing card with a random seal to your hand.

Have a Gold playing card with a Gold Seal.

Smeared Joker

Uncommon

Hearts and Diamonds count as the same suit. Spades and Clubs count as the same suit.

Have 3 or more Wild Cards in your deck.

Throwback

Uncommon

x0.25 Mult for each Blind skipped this run.

Continue a saved run from the main menu.

Hanging Chad

Common

Retrigger the first card scored.

Beat a Boss Blind with a High Card.

Rough Gem

Uncommon

Played cards with Diamond suit earn $1 when scored

Have at least 30 cards with Diamond suit in your deck.

Bloodstone

Uncommon

1 in 3 chance for played cards with Heart suit to give x2 Mult when scored.

Have at least 30 cards with Heart suit in your deck.

Arrowhead

Uncommon

Played cards with Spade suit give +50 Chips when scored.

Have at least 30 cards with Spade suit in your deck.

On Agate

Uncommon

Played cards with Club suit give +8 Mult when scored.

Have at least 30 cards with Club suit in your deck.

Glass Joker

Uncommon

Gain x0.5 Mult for each Glass Card that is destroyed. Start at x1 Mult.

Have at least 5 Glass Cards in your deck.

Showman

Uncommon

Joker, Tarot, Planet, and Spectral cards may appear multiple times.

Reach Ante 4.

Flower Pot

Uncommon

x3 Mult if played hand has a scoring Diamond card, Club card, Heart card, and Spade card.

Reach Ante 8.

Blueprint

Rare

Copies ability of Joker to the right.

Win a run.

Wee Joker

Rare

Gains +8 Chips when each played 2 is scored. Start at +10 Chips.

Win a run in 18 or fewer rounds.

Merry Andy

Uncommon

+3 discard. -1 hand size.

Win a run in 12 or fewer rounds.

Oops! All 6s

Uncommon

Doubles all probabilities.

In one hand, earn at least 10,000 Chips.

The Idol

Uncommon

Each played X rank of X suit gives x2 Mult when scored. X changes every round.

In one hand, earn at least 1,000,000 Chips.

Seeing Double

Uncommon

x2 Mult if played hand has a scoring Club card and a scoring card of any other suit.

Play a hand that contains four 7 of Clubs.

Matador

Uncommon

Earn $8 if played hand triggers the Boss Blind ability

Defeat a Boss Blind in one hand, without using discards.

Hit the Road

Rare

0.5x Mult for every Jack discarded this round. Start at 1x Mult.

Discard 5 Jacks at the same time.

The Duo

Rare

x2 Mult if played hand contains a Pair.

Win a run without playing a Pair.

The Trio

Rare

x3 Mult if played hand contains a Three of a Kind.

Win a run without playing a Three of a Kind.

The Family

Rare

x4 Mult if played hand contains a Four of a Kind.

Win a run without playing a Four of a Kind.

The Order

Rare

x3 Mult if played hand contains a Straight.

Win a run without playing a Straight.

The Tribe

Rare

x2 Mult if played hand contains a Flush.

Win a run without playing a Flush.

Stuntman

Uncommon

+300 Chips. -2 hand size.

In one hand, earn at least 100,000,000 Chips.

Invisible Joker

Rare

Duplicate a random Joker when sold after 3 rounds

Win a run without ever having more than 4 Jokers.

Brainstorm

Rare

Copies the ability of the leftmost Joker.

Discard a Royal Flush.

Satellite

Uncommon

Gain $1 at the end of round for every unique Planet Card used this run.

Have $400 or more.

Shoot the Moon

Common

Each Queen held in hand gives +13 Mult.

Play every Heart in your deck in a single round.

Driver's License

Rare

x3 Mult if you have at least 16 enhanced cards.

Enhance 16 or more cards in your deck.

Cartomancer

Uncommon

When Blind is selected, create a Tarot card.

Discover every Tarot card.

Astronomer

Uncommon

All Planet cards and Celestial packs are free.

Discover every Planet card in Balatro.

Burnt Joker

Uncommon

Upgrade the level of the first discarded poker hand each round.

Sell 50 cards.

Bootstraps

Rare

+2 Mult for every $5.

Have at least 2 Polychrome Jokers.

Caino

Legendary

Gains x1 Mult when a face card is destroyed. Start at x1 Mult.

Chance to unlock when using Soul Spectral card.

Triboulet

Legendary

Played Kings and Queens give x2 Mult when scored.

Chance to unlock when using Soul Spectral card.

Yorick

Legendary

x5 Mult after 23 discards.

Chance to unlock when using Soul Spectral card.

Chicot

Legendary

Disables every Boss Blind.

Chance to unlock when using Soul Spectral card.

Perkeo

Legendary

Create Negative copy of 1 random Consumable card in your possession at the end of shop.

Chance to unlock when using Soul Spectral card.

One final thing to mention is that fans of card video games will occasionally encounter enchanted Jokers that have additional effects. Here are details on those effects, and players should definitely be on the lookout for enchanted Jokers in their shops and packs:

  • Foil: +50 Chips
  • Holographic: +10 Mult
  • Polychrome: x1.5 Mult
  • Negative: +1 Joker slot

Balatro is available on PC, PS4, PS5, Switch, Xbox One, and Xbox Series X.