Summary

  • Treyarch Studios and Raven Software release new updates for Call of Duty: Black Ops 6 and Warzone.
  • Both titles can now jump into the limited-time Squid Game event, which includes new modes, store bundles, and a premium event pass.
  • The latest update also includes numerous bug fixes and improvements for multiplayer, Zombies, and Warzone.

Developer Treyarch Studios has released a major patch update for Call of Duty: Black Ops 6, bringing a plethora of new content, improvements, and bug fixes to the popular first-person shooter. Alongside a new update for Call of Duty: Black Ops 6, developer Raven Software has also deployed a new patch for the free-to-play battle royale title, Call of Duty: Warzone.

Alongside various bug fixes, both Black Ops 6 and Warzone will receive new content from Squid Game, the hit Netflix show that recently premiered its penultimate season. In a new blog post on January 2, publisher Activision pulled back the curtain on the massive collaboration and revealed plenty of details on the new game modes, operator skins, and premium event pass. One of the three new limited-time modes coming to Black Ops 6 with the collaboration will be Red Light, Green Light, where players must run from one end of a field to the other within the time limit, but players will only be allowed to move when they hear "green light" and must come to a halt whenever they hear "red light" or they will be eliminated.

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The latest update for Call of Duty: Black Ops 6 and Warzone is now live on all supported platforms, which includes PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC. While the newest Call of Duty update brings with it a variety of Squid Game-themed features, there are also a plethora of different bug fixes and quality of life improvements across multiplayer, Zombies, and Warzone. Treyarch has increased all mantle speeds and enabled the ability to open and close doors while sprinting, as well as making UI improvements to the game's after-action report, and more.

While there are plenty of new cosmetic items and modes coming to both Warzone and Black Ops 6 as part of the January 3 Squid Game update, the collaboration hasn't been without controversy. While many expected the collaboration to simply be a plethora of new store bundles and a few limited-time modes, Activision had different plans. Alongside the Season 1 Battle Pass, players will now have the option to purchase a premium event pass for the Squid Game collab, which will grant access to some exclusive rewards, including a new Front Man operator skin. The community didn't take too kindly to this though, with many blasting Activision for releasing yet another paid Battle Pass.

The January 3 update also adds a new Wildcard for Black Ops 6 players to check out: High Roller. Once selected, the High Roller Wildcard will allow players to equip up to four Scorestreaks per game, as opposed to the usual three. For all of the other changes and improvements in the latest Call of Duty update, check out the full patch notes for Black Ops 6 and Warzone ??????below.

Call of Duty Patch Notes for January 3 Update

GLOBAL

Movement

  • Increased all mantle speeds.
  • Doors can now be opened and closed while sprinting.

Weapons

  • New Cleaver Melee weapon now available via Event rewards.
  • Addressed an issue where the player’s view could become obstructed with specific weapons when using the Dark Practitioner Tracer Pack Bundle without an optic.
  • Addressed an issue where Gun Screens would not be visible on the Saug Mecha-Drake Mastercraft Blueprint.
  • Hawker Hybrid optic now correctly works with the Ginger Dread Blueprint.

UI

  • Improved AAR flow.
    • Added a Dismiss button to exit at any point and a timer.
    • Added a Summary at the end.
  • Improved readability when searching for a match.
  • Addressed an issue where Gun Screens could not be previewed.

NOTE: Some players may see their Operator selections and Operator customizations reset after this update.

MULTIPLAYER

Modes

  • Red Light, Green Light (NEW)
    • Young-hee is watching, so don’t misstep at the wrong time. Get on the pitch in the Red Card stadium and play three rounds of Red Light, Green Light, each two minutes long.
    • In Round 1, no one gets a weapon. In Rounds 2 and 3, you can pick up weapons on the ground and eliminate other competitors with melee attacks and Finishing Moves. There’s just one simple rule: When Young-hee says “Green Light,” the fight is on. Move a muscle after she says “Red Light” and you’re toast.
  • Pentathlon (NEW)
    • Prove that you have what it takes in the long run by competing in a series of Multiplayer modes to find out who reigns supreme! Play Domination, Kill Confirmed, and Hardpoint along with two new mode variants: Piggy Bank Team Deathmatch and Roulette.
      • In Piggy Bank TDM, every elimination adds score to the Mega Piggy Bank; fight for possession of the huge payout when it drops part way through the match.
      • In Roulette, one-shot eliminations via the Roulette Handgun award double the points, though with each fired shot there’s a chance it’ll blow up in your hands!
  • Squid Game Moshpit (NEW)
    • Fire up the Squid Game Moshpit including Team Deathmatch, Domination, and Hardpoint with a twist as players gain access to three important Squid Game-themed features:
      • Red Light, Green Light Scorestreak: Is the fight getting too hectic for you? Stop the enemy in their tracks with this Scorestreak that calls “Red Light,” commanding all enemy players to stop moving or risk elimination.
      • Piggy Bank: Eliminated players have a chance of dropping a Piggy Bank that awards a small score boost when picked up. For a bigger payday, watch for the Mega Piggy Bank. Every elimination adds additional score to the Mega Piggy Bank, so once it drops, fight for it to acquire all the deposited score within.
      • Roulette Handgun: The epitome of high risk, high reward. The Roulette Handgun spawns in the center of the map; grab it to activate a permanent UAV effect while wielding it and land one-shot eliminations against enemies, earning more than double the normal score to help you obtain Scorestreaks more quickly. The catch? Your location will be marked for everyone to see, and every shot has a chance to blow up the weapon, taking you down with it.
  • Prop Hunt
    • Improved spatial audio on Prop whistles.
    • Addressed an issue where Prop UI could remain present when switching rounds to the Hunter team.
    • Addressed an issue where Props could block doors from opening when locked in place.

Wildcards

  • High Roller (NEW)
    • Allows players to equip up to four Scorestreaks.

Scorestreaks

  • RC-XD
    • Slightly reduced the RC-XD’s max damage.
  • Archangel Launcher
    • Addressed a rare issue where the next bullet fired from a weapon after using the Archangel Launcher could be an Archangel rocket.
  • Care Package
    • Care Packages will now contain the Scout Pulse Scorestreak less frequently.
  • LDBR
    • Decreased the damage the LDBR does to its owner.
    • Reduced score requirement from 950 to 800.
  • Sentry Turret
    • Increased Sentry Turret fire rate.
    • Increased Sentry Turret HP.
    • Reduced score requirement from 1000 to 950.
  • Hellstorm
    • Reduced score requirement from 1050 to 1000.
  • Watchdog Helo
    • Slightly increased the Watchdog Helo’s damage.
    • Increased Watchdog Helo accuracy when it acquires a new target.
    • Reduced score requirement from 1100 to 1050.
  • Strategic Bomber
    • Reduced score requirement from 1300 to 1100.
  • A.G.R. MK 1
    • Top speed increased.
    • Acceleration increased.
    • Addressed an issue where the A.G.R. MK 1 was deploying with less HP than intended.
  • Dreadnought
    • Slightly increased Dreadnought HP.
    • Reduced score requirement from 1800 to 1700.

UI

  • Addressed an issue where the wrong Finisher would sometimes be previewed.
  • Addressed various issues with overlapping text.
  • Correct Calling Cards now display during the Winner’s Circle in Free-For-All.

Audio

  • Reduced the range of Emote sound effects.

ZOMBIES

Maps

  • Citadelle des Morts
    • Elemental Sword Wonder Weapons
      • General
        • All swords can now hit up to two enemies per swing. The additional hit will do damage based on distance.
        • Additional hit damage is 100% at close-to-medium distance and 50% beyond that.
        • Players can now parry Amalgam grabs with Elemental Swords.
        • Addressed an issue where sword damage could be decreased when using the Void Sheath Augment for Aether Shroud.
      • Balmung
        • Ability procs more frequently while charged.
        • Reduced the required kills to charge from 40 to 25.
        • Decreased cooldown from 20 to 10 seconds.
        • Slightly lowered the chance to activate the passive effects to account for the decreased cooldown between activations.
      • Durandel
        • Increased special attack damage.
        • Increased Electric Beam special attack damage per tick from 40% to 65% of base zombie health.
        • Ability now procs more frequently while charged.
        • Decreased cooldown from 25 to 3 seconds.
        • Slightly lowered the chance to activate the passive effects to account for the decreased cooldown between activations.
        • Addressed an issue where Durandel’s charged attack would not be visible to other players.
      • Caliburn
        • Adjusted to activate Napalm Burst Augments when the sword procs, similar to Balmung and Durandal.
      • Solais
        • Slightly reduced effectiveness of Armor regeneration ability.
        • Slightly increased swing interrupt time for sword swing.
        • Lowered Armor regeneration percentage from 5% to 4% per swing.
    • Main Quest
      • Addressed an issue where players could sometimes be unable to pick up the Lightning Rod depending on where it dropped.
      • The Lightning Rod zombie will now return to the Dungeon if there are no players nearby.
      • Addressed an issue where activating the Time Out GobbleGum to progress a round during the Main Quest boss fight would respawn eliminated players in the starting area and down them.
      • Players will now respawn in the boss fight arena.
      • Addressed an issue where Special Round effects would not disable when entering the Main Quest boss fight.
      • Adjusted Deadshot ADS placement to be more accurate against the Main Quest boss.
      • Addressed an issue where Krafft could speak to the player before interacting with him in the Dungeon.
      • Addressed an issue where saving and quitting in a Solo match before speaking to Krafft would prevent Main Quest progression after loading the save.
      • Addressed an issue where the Light Ritual mirrors could not be interacted with after a player joins in progress.
      • Addressed an issue where wisps in the Light Challenge for the Mystic Orb would freeze visually but still count toward completion.
      • Addressed an issue where the Mystic Orb would not be visible to players joining in progress after the Knight’s Ceremony.
      • Addressed an issue where Main Quest progress was not saved when picking up the Mystic Orb after the Knight’s Ceremony and saving and quitting in a Solo match.Addressed an issue where the Durendal sword could be floating upon loading into a saved Solo match.
      • Addressed an issue where melee weapons would not be able to open one of the locks on the Pack-a-Punch container.
      • Close