Summary
- Swordsman offers the most balanced gameplay, ideal for a smooth playthrough. The Swordsman has the best base health rating and diverse upgrade potential.
- Shieldmaiden prioritizes defense to become one of the best playable options. The Shieldmaiden is best played by focusing on increasing Block Strength for both offensive and defensive potential.
- Players should understand their chosen character's strengths and weaknesses and address them through strategic level up decisions. The Shieldmaiden's top priority should be to increase Block Strength for offense and defense.
- The Archer is an efficient long-range specialist with strong critical striking abilities. Players should prioritize increasing health and regeneration to combat its vulnerability in close-range encounters.
The armies of Hell are calling to players in Halls Of Torment, as gamers are tasked with surviving for 30 minutes against legions of the undead and undesirable in a number of horrifying locations. The game features a simple premise and very user-friendly mechanics to make it an easy title to get engrossed in for hours on end.

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Halls Of Torment features 7 different playable characters, each with their own unique weapons and skills, for players to choose from in an attempt to survive the hordes of Hell. From long-range specialists to cunning sorcerers, this is how the character classes in the game compare to one another.
Updated on December 3, 2024 by Rhenn Taguiam: With Halls of Torment having just celebrated its million sale milestone in October, fans of the love letter to computer RPGs might want to dive back into Hell's fiery depths to fight Tormented Lords and save the world from certain doom. However, while Halls of Torment offers countless hours of fun, fans of the game know that their Class choice factors in heavily on the kind of gameplay style they will exhibit for their playthrough. However, just how should players pick their Classes in Halls of Torment? While all Classes have their merits, some are just built to be easier to use compared to others.
S Rank - Bane of The Tormented Lords
Built Especially For Smoother Playthroughs
Players who want to enjoy Halls of Torment to its fullest might want to pick Classes they can thoroughly use and may even take them to the endgame. While these Classes are traditionally built for hack-and-slash gameplay, this proven playstyle not only enables players to satisfyingly hack their way past hordes of zombies, but they are also recognizable for their ease of use and accessibility. Fans who want to make the most out of a Halls of Torment run should use these Classes before trying to dive into more complex classes.
Swordsman
First Playable Class for a Reason
Defensive |
Miscellaneous |
Offensive |
|||
---|---|---|---|---|---|
Max Health |
500 |
Movement Speed |
5.0m/s |
Damage |
100 |
Health Regeneration |
1.0/s |
Pickup Range |
4.0m |
Attack Speed |
0.9/s |
Defense |
20 |
XP Gain |
100% |
Multistrike |
1 |
Block Strength |
10 |
Crit Chance |
20% |
||
Crit Bonus |
65% |
||||
Force |
30kbk |
||||
Range |
7.0m |
||||
Area |
45 Degrees |
The first playable character in Halls Of Torment happens to be one of the best options to overcome the hordes of undead and monsters, as the Swordsman provides the most balanced gameplay experience and an excellent base from which to build a formidable warrior.
General Traits
The Swordsman has above-average ratings across the board, providing decent damage, speed, and the highest base health rating in the game to get players off to a good start. With careful consideration of upgrades for this character, the Swordsman can be crafted into a near-unbeatable threat to the armies of the Tormented Lords.
Ideal Strategy
The Swordsman is best played with a well-rounded approach that does not necessarily focus on improving one or two facets of its combat abilities, but a broad perspective that sees each area of its skill set get some attention. It has one of the strongest base stats, so the best strategy to apply to this character class is to make upgrades in a variety of areas, including strength, attack speed, movement speed, and range. The Swordsman will also benefit from using short-range abilities like Dragon's Breath and Radiant Aura.
Shieldmaiden
The Best Defense Is A Good Offense
Defensive |
Miscellaneous |
Offensive |
|||
---|---|---|---|---|---|
Max Health |
400 |
Movement Speed |
4.5m/s |
Damage |
200 |
Health Regeneration |
0.2/s |
Pickup Range |
3.0m |
Attack Speed |
0.55/s |
Defense |
0 |
XP Gain |
100% |
Multistrike |
1 |
Block Strength |
20 |
Crit Chance |
0% |
||
Crit Bonus |
150% |
||||
Force |
60kbk |
||||
Range |
3.0m |
||||
Area |
2.0m |
There is no one specific key to success in Halls Of Torment, however, the best strategy a player can employ is understanding their character's strengths and weaknesses and addressing them as they level up. For the Shieldmaiden, defense is the foundation upon which this character class builds itself into one of the best playable options in the game.
General Traits
This character uses a melee primary weapon to deal damage, but unlike its counterpart the Swordsman, it uses its shield to bash into its foes with a more potent strike. In technical terms, her War Hammer can apply a 0.2-sec momentary Stun to delay opponents, while her Shield Bash can Knockback Elites in exchange for not having crits and being unaffected by Multistrike.

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Ideal Strategy
Players using the Shieldmaiden will benefit from increasing their Block Strength, as this influences the character's offensive potential as much as it does its defensive capabilities. With the best defensive rating in the game and an impressive base stat in critical damage, players will be set up for success from the very start by using this character. Much like the Swordsman, the Shieldmaiden would also benefit from short-range abilities such as Dragon's Breath, as their heavy armor does pose a limitation to the speed of their movements.
A Rank - Slayers Of The Undead
Specialized Ways Of Dealing With Foes
Compared to heavy-hitters like the Swordsman and the Shield Maiden, these particular Classes enjoy having more technical components to fiddle with in order to diversify their approaches in combat. Players who want a bit more challenge controlling the battlefield to dish out damage will enjoy these slayers of the Undead, as their specializations can add quite a lot of thrill to playthroughs.
Archer
Long-Ranged Specialist
Defensive |
Miscellaneous |
Offensive |
|||
---|---|---|---|---|---|
Max Health |
400 |
Movement Speed |
5.5m/s |
Damage |
60 |
Health Regeneration |
1.0/s |
Pickup Range |
3.0m |
Attack Speed |
0.95/s |
Defense |
10 |
XP Gain |
100% |
Multistrike |
3 |
Block Strength |
0 |
Crit Chance |
33% |
||
Crit Bonus |
200% |
||||
Force |
3.0 |
||||
Range |
75m/s |
||||
Area |
1.0m |
A long-range specialist may be a little out of place in Halls Of Torment, given that most of the combat in the game takes place up close, but the Archer still manages to establish itself as a fairly reliable character class.
General Traits
Despite being at its best from a distance, the Archer's two-arrow attack is particularly potent with its long base range and a high chance of critical strikes. Additionally, the Archer has the fastest base movement speed among all characters, which helps to establish and maintain distance, as well as weave through the crowds of monsters as the field begins to get congested.
Ideal Strategy
Despite its speed and attacking abilities, the Archer has the lowest health rating in the game, making it the most vulnerable when being surrounded by enemies. Players who use this character should prioritize increasing its health and regeneration speed to give them the best chance of survival. Given its prowess from long range, abilities