Jak and Daxter: The Precursor Legacy got an updated release on PS4 and PS5 with a new and improved set of Trophies. This means that fans of the series and/or trophy hunters have an opportunity to earn a shiny new platinum trophy. While many of the trophies found in this new trophy list are fairly standard (Collect All Precursor Orbs, for example), there are also a few special challenges to make things a bit more interesting.

In this Jak and Daxter: The Precursor Legacy guide, we'll put together a solid plan of how to earn all of these new trophies quickly and efficiently, including the best areas to explore first if you want to collect everything in an area on your first visit. With the right order, you can avoid making repeat visits to areas other than the hubs that connect the world.

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Jak and Daxter: The Precursor Legacy - Trophy Roadmap

jak and daxter precursor legacy lava

This section will break down the trophy list into an easy-to-understand step-by-step process, making it easy for you to keep track of what achievements you still need to grab as you run through the game. From Geyser Rock to Gol and Maia's Citadel, there's a lot to do.

It's best if you grab all the Precursor Orbs for an area while you're picking up the Power Cells. You'll need them to buy extra Power Cells in each Hub Area, and they're needed for one of the achievements anyway.

Step 1: Geyser Rock

In Geyser Rock you've got two achievements to earn. Along with collecting all four Power Cells, you'll also need to make it to the end of Geyser Rock without using more than 12 Jumps. Doing both of these tasks will earn you the trophies "Training Isle" and "Daxterous Performance." The trick to Daxterous Performance is to use Jak's Uppercut instead of jumping whenever possible (See the dedicated section later on for full details.)

Training Isle/Daxterous Performance

Step 2: Forbidden Jungle

There's two tasks in Forbidden Jungle, and we're coming here before Sentinel Beach so we can turn on the Blue Eco Vents and save ourselves an extra trip later. You'll need to collect all of the Power Cells and also run from the door of the temple to the top of the temple (Where a Power Cell is) without running out of Blue Eco. You can do this by filling up from the vent near the door, running through the door, and platforming up the temple as fast as possible, grabbing more blue eco from crates you break along the way. You should also redirect the Eco Beam back to the Village while you're here to claim a Power Cell from the Mayor later.

Precursor Forest/Jak be Nimble

Step 3: Sentinel Beach

An easy one here, you just need to gather all the Power Cells available in Sentinel Beach. If the Gull Chase is giving you trouble, you can shoot it with the cannon (accessible using the Blue Eco Launchpads) to kill it as an alternative way of getting the Power Cell it swallowed. You'll need to use the cannon to break open metal crates on the beach and on the path up to the cannon if you want to get every Precursor Orb here.

There's Sand in My Cell

Step 4: Misty Island

Misty Island is a dangerous place, but collecting all the Power Cells here is best done early, and you'll have unlocked the boat to reach the island while gathering Power Cells in the Forbidden Jungle. You'll need to use the cannon above the arena to break open some metal crates to get all the Precursor Orbs here. You should also capture the Sculptor's Muse, which is running around near the start of the area, so you can return it when you go back to the Village.

Lurking Around

Step 5: Sandover Village

Sandover Village is nice and easy to clean out once you've completed steps 2-4, so hand over the Muse, collect the reward from the Mayor, herd the Yacows into their Pen for the Farmer (if you need them to move faster you can use Jak's spin to make them run away from you), and trade in your hard-earned Precursor Orbs with the Mayor, your Uncle, and the Oracle. With that done, make sure you've found the seven Scout Flies in the Village, all of which are in fairly easy-to-spot places, and you'll have all the Power Cells from the first section of the game.

Jak for Mayor

Step 6: Fire Canyon

Now it's time to ride through Fire Canyon. You might need to drive the route a few times to track down all the Power Cells and Scout Flies, but nothing is particularly well hidden in this area. Mind the temperature, though, or the Zoomer might overheat and explode.

Nice Driving, Jak

Step 7: Precursor Basin

Precursor Basin is another Zoomer area, so it's best to take it on while you're still warmed up from Fire Canyon. Gather all the Power Cells here, but then you have one more challenge. You'll need to set a time of 40.00 or better in the Gorge time trial challenge. You'll need to beat this challenge anyway to earn a reward from the Gambler in Rock Village, so run through it until you get a fast enough time to earn the trophy.

Zoomer Park/Let's See Samos Do Better

Step 8: Lost Precursor City

For this next section, you'll need to brave the precarious floating platforms (and the ever-terrifying Lurker Shark) to reach the Lost Precursor City you can see rising from the water near Rock Village. You'll have to pay the Warrior 90 Power Cells to reposition the Pontoons so you can jump over there. Gather all the Power Cells and Precursor Orbs, and while you're at it make sure you hit all the Green Eco Crates in the sliding section to earn a second trophy in this aquatic adventure.

Undersea Adventure/Eco Slipping

Step 9: Boggy Swamp

The Boggy Swamp is home to the first Flutflut riding section, so it's a good thing we rescued the Flutflut egg back on Sentinel Beach, eh? Once you're there, gather all the Power Cells. (This includes the difficult Yellow Eco Fireball challenge with Boggy Billy, so you'll need to aim quickly and keep your head in the game.)

Power Swamped

Step 10: Rock Village

Now that you've been everywhere else in this section, you can hand over your Precursor Orbs to the Gambler, the Geologist, and the Oracle. This is also the perfect time to track down the seven Scout Flies in the Village and earn one last Power Cell. You should also take some time to smash 15 barrels in the Village for an extra Trophy.

Village Rockstar/Those Were Our Supplies, Jak!

Step 11: Mountain Pass

Another fun but tricky section, you'll need to take out Klaww and then race through the Mountain Pass on the Zoomer to earn all the Power Cells here. You'll need to make a return trip after activating the Eco Switch in Snowy Mountain to grab a Secret Power Cell.

Just Passing Through

Step 12: Snowy Mountain

Out of the frying pan, into the Freezer. You'll want to head for the Snowy Mountain as soon as possible after reaching Volcanic Crater. Unfortunately, you have to collect two Power Cells after activating the Red Sage's Warp Gate before you can use the Gondola to get here, so if you're trying to minimize return trips you should buy Power Cells from the Oracle in Volcanic Crater to open up the Gondola Path after activating the Warp Gate. Once you're in the Snowy Mountain, you'll be able to gather more Power Cells and Precursor Orbs, while also activating the Yellow Eco Switch to activate vents in other areas. This is why we recommend clearing Snowy Mountain first.

Cold and Collected

Step 13: Spider Cave

Next on the list is the cave of creepy crawlies also accessible from Volcanic Crater. You'll be glad you activated the Yellow Eco Switch once you arrive, since those vents will help you earn some of the Power Cells in this area that would be otherwise impossible to reach.

Creepy Crawling Power Cells

Step 14: Volcanic Crater

Before setting off for the Lava Tube, take one last walk around Volcanic Crater to buy Power Cells from Gordy and Willard. While you're at it, track down the seven Scout Flies and the extra Power Cell hidden on a ledge above the entrance to Spider Cave. To get this Power Cell you'll need to go into the cave, charge up with Yellow Eco, then run back and shoot the steel crate on the ledge with a fireball to free the Power Cell.

Great Cavern Power

Step 15: Lava Tube

One last Zoomer Section stands between you and the endgame, and it's another scorching hot track with cooling balloons to hit along the way. Unlike in Fire Canyon, the Cooling Balloons in Lava Tube are tied to a trophy, so you'll need to hit 25 of them without dying to earn it. Once again, there are Seven Scout Flies to find in the Lava Tube, so repeat the course to track them down if needed.

Hot Run/Quench the Heat

Step 16: Gol and Maia's Citadel

Welcome to the final level. You've got Power Cells to grab and the final boss to fight, but once you've got every Power Cell in the Citadel you can head up to fight Gol and Maia. If you've been collecting every Precursor Orb in each area, including this one, you'll earn the Trophy for collecting all Precursor Orbs here too. Once Gol and Maia are defeated, stand atop the Citadel and look at Sandover Village in the distance to earn one final Trophy.

Sagely Done/They're Probably Gone, Right?/Look how Far We've Come, Jak

How to Get the Daxterous Performance Trophy in Jak and Daxter: The Precursor Legacy

Jak swimming away from a yellow shark in Jak & Daxter: The Precursor Legacy

The Daxterous Performance Trophy can be a bit tricky, especially if you don't know how to get around without jumping. The trick is to use Jak's Uppercut, which allows him to launch into the air without technically jumping and can be performed by crouching and then hitting the punch button. Do this on a fresh save file to make sure it counts, and only use normal jumps when it's impossible to avoid doing so. Once you reach and activate the Blue Eco Platform at the top of Geyser Rock, you'll get the trophy.