Summary
- Mech Arena offers dynamic multiplayer robot combat with customizable mechs in thrilling battles for up to 10 players.
- Longarms are powerful early-game sniper weapons with high damage output at long range but require precision due to lack of aim assist.
- Equipping Panther with high-damage weapons like Railguns or Fragment Guns transforms it into a versatile, tanky brawler mech in Mech Arena.
Mech Arena is a dynamic multiplayer robot combat game where players pilot customizable mechs in thrilling 5v5 battles. The game offers various modes, detailed maps, and a wide array of weapons. Players collaborate and compete in team-based matches, unlocking upgrades and customizations to improve their mechs' performance and capabilities.

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Panther is a fantastic mech, but it is a hard one to unlock, as it can only be procured through the cash shop these days, although it was once unlockable through gameplay. What makes Panther so useful is the fact it is truly multi-role, and can be used effectively with a wide range of different weapons loadouts in this competitive shooter.
6 Longarms
Good Early Game Weapons
- Rarity: Uncommon
- Energy Cost: 8/10/12
- Type: Sniper
- Perk: Deadeye
- Traits: Precision, No Aiming Correction
- Rate: 60 RPM
- Rounds: 5
- Rounds: 5
- Reload Speed: 12 seconds
- Optimal Range: Over 75 meters
- Max Range: 180 meters
- Accuracy: High
Longarms are uncommon weapons that inflict substantial damage, particularly at long range. Available early in this PvP arena game, they remain powerful into the mid and late stages. However, their high damage output is balanced by the absence of an aim assist, a reduction in power at close range, a small magazine size, and a lengthy reload time.

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Fitting Longarms on a Panther creates a great platform for learning how to be a sniper in Mech Arena. Because the Panther is a bit of a brawler, it has good survivability. This will help new snipers as they learn how to pop out of cover, unload the weapon's magazine, and then move straight back into cover.
5 Missile Racks
Long Range Explosives
- Rarity: Epic
- Energy Cost: 8
- Type: Missile
- Perk: Alpha Strike
- Traits: N/A
- Fire Rate: 200 RPM
- Rounds: 6
- Reload Speed: 10 Seconds
- Optimal Range: 0–150 meters
- Max Range: 150 meters
- Accuracy: AoE
Missile Racks are exceptionally powerful Missile-type weapons. They have an impressive range of around 150 meters, though it is advisable to use them within 50 meters due to their slow projectile speed.
This is a tricky build to master for Panther, but it can be devastating in the right hands. It works well in the early- to mid-game, before the player has access to better weapon options. Keep in mind, though, that these are unguided missile launchers, so this will mean having a line of sight on a target at all times. They are best used on stationary or slow-moving targets in this multiplayer combat game.
4 EM Rifles
Laser Aimed Sniper RIfles
- Rarity: Legendary
- Energy Cost: 6/8/10/12/16
- Type: Sniper
- Perk: Power Shot
- Traits: Shot Delay
- Rate: 37.5 RPM
- Rounds: 1
- Reload Speed: 5.3 seconds
- Optimal Range: Over 75 meters
- Max Range: 165 meters
- Accuracy: Extremely High
EM Rifles are renowned within the Sniper category for their extraordinary capabilities. These weapons discharge green projectiles, each inflicting significant damage. At advanced levels, they consistently deliver double damage. When the fire button is pressed, a laser beam marks the point of aim, and after 0.7 seconds, the projectile is released.
Despite the fact that Panther is a customizable brawler mech, it is a surprisingly capable sniper. In effect, equipping Panther with long-range weaponry turns it into something like an artillery platform. It has plenty of tankiness, and can sit back at range, soaking up damage as it deals it in return.
3 Disc Launchers
Guided Weapons Platform
- Rarity: Legendary
- Energy Cost: 8
- Traits: Explosive, Low Fire Rate
- Rate: 120 RPM
- Rounds: 6
- Reload Speed: 6.6 seconds
- Projectile Speed: 30
- Optimal Range: 0–60 meters
- Maximum Range: 120 meters
- Accuracy: High (locked on), low (manual aim)
Disc Launchers are legendary weapons within the Guided category. As the name implies, these weapons fire explosive discs at enemies. They have medium range and can lock onto targets up to 60 meters away.
Equipping the Panther mech with Disc Throwers turns it into a quick-moving, very tanky, guided explosives platform. This isn’t the easiest build to learn to play well, but it can be very effective if the player keeps the strengths of the mech in mind. It has enough survivability to get it into lock-on range, so longer-range unguided shots should be avoided.
2 Railguns
Non-Targeted Sniper Weapons
- Rarity: Legendary
- Energy Cost: 12/16
- Type: Sniper
- Perk: Punisher
- Rate: 50 RPM
- Rounds: 3
- Reload Speed: 29 seconds
- Optimal Range: 0–120 meters
- Max Range: 165 meters
- Accuracy: Pin-Point
Railguns are legendary Sniper weapons, distinguished as the only weapons in their class with no damage drop-off at close range. They have a slim 15% chance to deal double damage, but do not feature an aim assist. Following the Grade update, Railguns have become some of the best weapons in the game, offering excellent one-shot consistency similar to EM Rifles and featuring a magazine capacity of three shots.

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Once again, using the Panther as a remote, high-damage weapons platform works very well with these amazing weapons. The advantage of this build is that, in a pinch, Railguns can be used up close as well, so if a player finds themselves out of position, they remain combat-effective until they can reposition.
1 Fragment Guns
Unload Up Close
- Rarity: Rare
- Energy Cost: 14
- Type: Close Quarters
- Perk: Wide Hit Cone
- Fire Rate: 75 RPM
- Rounds: 6
- Reload Speed: 6 seconds
- Optimal Range: 0–11 meters
- Max Range: 27 meters
- Accuracy: Low
Fragment Guns are enhanced versions of Shotguns, differing in two key aspects. Firstly, they are designed for extremely close-range combat, effective up to just 11 meters from the target. Secondly, they deal significantly more damage than traditional shotguns.
Due to the fact that Panther is considered a well-armored brawler mech by most people, although it has more flexibility than other brawlers, fitting the Panther with high-damage close-range weapons is a great build choice. This mech has enough armor to shrug off attacks as it closes to range with a target. After unloading the Fragment Guns at point-blank, most targets will have been eliminated.
