Game Rant

Matt Karoglou-Contributor

Matt Karoglou

Contributor

March, 2023
Indie Games, RPG, Resident Evil
  • 575
    articles
  • 5
    News
  • 561
    Features
  • 9
    Reviews

About Matt Karoglou

Matt Karoglou is a freelance writer and musician who has been playing video games for 36 years and writing about them for almost as long. When he's not editorializing about the intricacies and brilliance of the Shmup genre or playing Resident Evil for the thousandth time, he can be found most days listening to metal and hardcore records while enjoying indie titles on his Steam Deck.

Industry Focus

Primarily writes about RPGs, indie titles, Metroidvanias, Soulslikes, and the Resident Evil series. Interested in all things Square Enix and Capcom, and occasionally dabble in the industry-focused hardware piece here and there.

Favorite Games

As a massive Resident Evil fan, the original, Resident Evil 2, and Resident Evil 4 all rank among some of my all-time favorite games (both their initial releases and remakes). I'm also a huge fan of Metroidvanias and try to play as many as I can get my hands on. While my all-time favorites will always be the portmanteau's origins (Super Metroid and Castlvania: Symphony of the Night), Hollow Knight, both Ori games, and both Blasphemous games also rank high as some of my favorites in the genre. Special shout out to Chrono Trigger and The Legend of Zelda: A Link to the Past as quite possibly my first and second favorite games of all-time, as well as Final Fantasy IV ranking somewhere in the top 5.

Favorite Console

I cut my teeth on the NES just in time for the SNES to arrive right as I was 6 years old, and the Super Nintendo will always have a special place as one of my all-time favorite consoles. Right behind it, though, is the PlayStation. Some of my favorite franchises have either their series highlights (Castlevania, Final Fantasy) or origins (Metal Gear Solid, Resident Evil) on the PS1, cementing it as an all-timer for me. Picking between the SNES and PS1 would be nearly impossible, as both have some of the most impressive libraries in the history of gaming.

Latest

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MSI STRIKE 600 Silent Gaming Keyboard Review

MSI's Strike 600 gaming keyboard offers an impressive array of features and flawless performance at a very consumer-friendly price point.

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The Legend of Heroes: Trails Through Daybreak 2 Review

Trails Through Daybreak 2 picks up where its predecessor left off, delivering a thrilling JRPG experience that furthers the series' current arc.

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Virtua Fighter 5 R.E.V.O. Dev Talks Rollback Netcode, Rebalancing, and Franchise Future

Game Rant recently had the chance to sit down with Virtua Fighter producer Seiji Aoki to discuss the exciting changes in Virtua Fighter 5 R.E.V.O.

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Laika: Aged Through Blood Review

Laika: Aged Through Blood is a unique "Motovania" that offers moments of zen-like gameplay punctuated by frustrations holding it back from greatness.

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How Virtua Fighter 5 REVO’s Rollback Netcode is a Literal Game Changer

Virtua Fighter 5 REVO's implementation of rollback netcode makes a case for it being the definitive version of the same for competitive online play.

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Why Dural Is Absent From Virtua Fighter 5 REVO

One of the more glaring omissions from the recent release of Virtua Fighter 5 REVO is Dural, but it turns out there's a good reason for her absence.

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A Resident Evil 5 Remake Would Need to Get One Co-op Feature Just Right

Resident Evil 5 is the next legacy title in the series primed for a remake, and it would need to tread carefully with how it handles one element.

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One Boss Should Make a Comeback in Dragon's Dogma 2 DLC

Dragon's Dogma 2 has plenty of potential for a massive DLC expansion akin to Dark Arisen, and it wouldn't be complete without an endgame challenge.

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Mass Effect 4 Should Pick Up Where Andromeda Left Off With One Feature

The next Mass Effect game has good reason to course-correct from Andromeda, except for when it comes to one game-changing element.

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Eternal Strands Interview: Devs Talk Emergent Gameplay, Optional Reactivity, and More

Game Rant had the chance to speak with industry veterans Mike Laidlaw and Frederic St-Laurent about the upcoming title, Eternal Strands.

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Eternal Strands' Monster Hunter-Like Progression Explained

Game Rant's recent interview with Yellow Brick Games reveals just how much Monster Hunter DNA there is in its debut title, Eternal Strands.

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How Eternal Stands Leverages The Industry Expertise of Yellow Brick Games

Game Rant's recent conversation with Eternal Strands developer Yellow Brick Games shed light on how its industry experience shaped the game.

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Eternal Strands' Physics Systems Make Its World Your Greatest Weapon

The complex and intricate systems underlying Eternal Strands' combat turn it into a game where the world itself becomes the player's weapon.

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Tales of Graces f Remastered Review

Tales of Graces f Remastered frees the PS3 classic from its console exclusivity, bringing one of the series' best entries to modern hardware.

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Why Albert Wesker Being a Fixture of Resident Evil's Future Would Be a Boon

Resident Evil's Albert Wesker is the series' most prolific and iconic villain, and his presence in upcoming projects would be worth celebrating.

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If Nothing Else, Intergalactic: The Heretic Prophet Will Likely Be Top Notch in One Area

A critical component of Intergalactic: The Heretic Prophet's atmosphere and presentation is already set to be one of the game's highlights.

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Hyper Light Breaker's Directed Proceduralism Explained

Heart Machine recently sat down with Game Rant to discuss Hyper Light Breaker's more directed approach to procedural generation.

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How Progression Works in Hyper Light Breaker

Hyper Light Breaker developer Heart Machine speaks with Game Rant about the game's within-run progression and meta-progression.

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Why PlayStation Fans Should Approach the Rumored IP Revivals with Caution

If history is anything to go by, fans should take recent rumors of Sony's plans to revive dormant franchises with a grain of salt.

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Hyper Light Breaker Details Biomes and Traversal Features

Game Rant speaks with Hyper Light Breaker developer Heart Machine about the game's approach to traversal and procedurally generated biomes.

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